![]() | SequenceStateMachine Methods |
The SequenceStateMachine type exposes the following members.
Name | Description | |
---|---|---|
![]() | CanFire | (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.) |
![]() | Dispose | (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.) |
![]() | Fire |
Transition from the current state via the specified trigger. The target state is determined by the configuration of the current state.
Actions associated with leaving the current state and entering the new one will be invoked.
(Overrides BaseStateMachine.Fire(UTP).) |
![]() | FireError | (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.) |
![]() | FireWhenReady | (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.) |
![]() | IsInState | (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.) |