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SequenceStateMachine Methods

The SequenceStateMachine type exposes the following members.

Methods
  NameDescription
Public methodCanFire (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.)
Public methodDispose (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.)
Public methodFire
Transition from the current state via the specified trigger. The target state is determined by the configuration of the current state. Actions associated with leaving the current state and entering the new one will be invoked.
(Overrides BaseStateMachine.Fire(UTP).)
Public methodFireError (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.)
Public methodFireWhenReady (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.)
Public methodIsInState (Inherited from BaseStateMachineSequenceStateMachineState, SequenceStateMachineTrigger.)
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